Play Formats (Ideal Magic)

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All formats use the Ideal Magic philosophy: board-first gameplay, broad interaction, and low bookkeeping. The Ideal banlist applies to every format (see Comprehensive Rules §7).

Shared Constructed Specifications

  • Deck size: 60+ cards (no maximum)
  • Sideboard: Up to 15 cards
  • Starting life: 20
  • Players: 2 (primary competitive mode)
  • Mulligan: London Mulligan
  • Matches: Best-of-three (typical round ~45 minutes)
  • Legality: The Ideal Magic banlist & policy apply across all formats (Day/Night, Companion, Cipher, Venture/Dungeons, Cumulative Upkeep, Storm, Dredge, and “free-engine” loops are not legal.)

Constructed Formats

Ideal Constructed (Default)

  • Card pool: All Magic: The Gathering cards that are legal in Ideal Magic format and comply with the banlist/policy.
  • Rotation: None. Build and refine indefinitely.
  • Design intent: Healthy metagame where the “glue suite” (Kicker, Cycling, Flashback, Foretell, Adventure, Landfall, Sagas, Investigate) plus Rebound/Surge/Raid drive agency and interaction.
  • Governance: Central updates may add or remove cards from legality to preserve format health; Buyback/Emerge appear only under policy constraints.

Eternal (Open)

  • Card pool: Same as Ideal Constructed plus any sanctioned cameo reprints/supplementals tagged “Eternal-legal.”
  • Rotation: None.
  • Intent: Broader sandbox for enfranchised players without violating paper clarity.
  • Note: No restricted list by default; if a specific card proves format-warping, it may be banned rather than restricted.

Budget (Commons+)

  • Card pool: Organizer-defined rarity cutoff (e.g., commons-only or common+uncommon from Ideal sets).
  • Intent: Low-cost entry with the same core rules and banlist.
  • Tip: Favor mechanics with clean paper tracking (Clues/Scry/Cycling/Landfall) at lower rarities.

Limited Formats

All Limited formats use 40+ card decks, 20 life, and the London Mulligan.

Draft

  • Players: 6–8 ideal (4+ works).
  • Product: Ideal Magic boosters (set-specific).
  • Build: Draft, then construct a 40+ card deck from your pool; basic lands as needed.
  • Design notes: Each set features 2–3 “glue suite” mechanics plus a signature (e.g., Raid/Surge) for clear archetypes and low bookkeeping.

Sealed

  • Players: Any number.
  • Product: 6 boosters per player (recommended baseline).
  • Build: Construct a 40+ card deck from your pool; basic lands as needed.
  • Experience: Midrange-friendly with ample smoothing (Scry/Clues/Cycling).

Cube (Ideal)

  • Players: 2–8.

  • Pool: Custom, curated pool using Ideal-legal cards (and organizer-approved cameos).

  • Guidelines:

    • Keep tracking visible (counters/tokens on permanents).
    • Prioritize the glue suite and clean interaction (Ward over hexproof; broad removal).
    • Use Buyback/Emerge sparingly and at conservative rates.

Casual & Multiplayer

  • House Rules: Encourage local twists that keep tracking on-board.

  • Multiplayer Free-for-All (3–6 players):

    • 20 life baseline (organizers may set 30 for longer games).
    • Turn order clockwise; attack any opponent; last player standing wins.
    • Politics welcome, bookkeeping not—favor Clues/Sagas/Landfall over off-board mini-games.
  • Singleton / Highlander: 1 copy of each card (basics excepted), Ideal banlist applies.

  • Learn-to-Play Packs / Jumpstart-style: Prebuilt half-decks using the glue suite for fast onboarding.


Organizer Options (recommended defaults)

  • Match structure: Best-of-three, 45-minute rounds, 5-minute sideboarding.
  • Tiebreakers: Standard extra turns (Turn 0–5), then life total if needed.
  • Tokens & counters: Provide Clue tokens and generic counters at the table.
  • Legality sheet: Post the current banlist/policy summary at registration.
  • Local Additions: If testing cameo cards/mechanics, clearly mark the event as Eternal (Open).

Quick Reference

  • Constructed: 60+ deck, up to 15 sideboard, 20 life, London Mulligan, Ideal banlist.
  • Limited: 40+ deck, 20 life; Draft (6–8) or Sealed (6 packs).
  • Core mechanics you’ll see: Kicker, Cycling, Flashback, Foretell, Adventure, Landfall, Sagas, Investigate; plus Rebound/Surge/Raid (Buyback/Emerge in conservative doses).
  • Not in this format: Day/Night, Companion, Cipher, Venture/Dungeons, Cumulative Upkeep, Storm, Dredge, “free-engine” loops.