Brackets, not a number
Every analyzed deck gets a 1–5 bracket placement (Exhibition, Core, Upgraded, Optimized, cEDH) with sub-band positioning, expected minimum turns, and a list of every Game Changer, MLD card, and combo line we found.
Commander companion · Bracket-aware
Import a Commander deck, get a deterministic read on its bracket, see exactly which Game Changers, mass land denial, extra-turn spells, or two-card combos triggered the call, and walk into Rule 0 with a real conversation instead of "uh, my deck is a 7."
Every analyzed deck gets a 1–5 bracket placement (Exhibition, Core, Upgraded, Optimized, cEDH) with sub-band positioning, expected minimum turns, and a list of every Game Changer, MLD card, and combo line we found.
Build a pod of 2–4 decks. Get the bracket spread, GC totals, combo disclosures, and a copy-pasteable pregame template you can drop into Discord before anyone keeps a hand.
Card facts, Commander legality, the Game Changers list, and the banned list come from source-controlled data. AI is allowed to interpret — never to invent legality or a bracket call.
Wizards' Commander Brackets system replaces "rate your deck 1 to 10" with five named experiences and the actual restrictions that define each one. A Bracket 2 deck has no Game Changers, no mass land denial, no chained extra turns, and no intentional two-card game-ending combos. A Bracket 4 deck can have all of those — but isn't built for the cEDH metagame. The conversation stops being "your seven beat my five" and starts being "we're playing a Bracket 3 game; here are the things in my deck that would push it higher."
Ideal Magic reads your decklist for the cards and patterns that move a deck between brackets and shows you the call with the evidence attached.
A Rule 0 prompt your pod can read aloud at the table.
This is a Bracket [X] deck.
It is trying to win by: [combat / engine / aristocrats / spellslinger / combo / commander damage / stax / ...]
It has: [N] Game Changers, [yes/no] fast mana, [yes/no] free interaction,
[yes/no] tutors for win pieces, [yes/no] two-card infinites,
[yes/no] extra-turn chaining, [yes/no] mass land denial.
It usually threatens to win around turn: [N].
The play experience is: [theme showcase / casual battlecruiser / tuned synergy / high-power / cEDH].
The 53 cards that define the bracket conversation, with categories and short explanations.